# Logs directory setting.
# Important: Logs dir must exists, or all logs be disable
# Default: "" - no log directory prefix, if used log names isn't absolute path then logs will be stored in current directory for run program.
LogsDir = "" 本文来自织梦
# 世界的数据库连接设置。
# 格式:主机地址(域名或IP);端口;用户名;密码;数据库名称
# .;somenumber;username;password;database - use named pipes at Windows
# Named pipes: mySQL required adding "enable-named-pipe" to [mysqld] section my.ini
# .;/path/to/unix_socket;username;password;database - use Unix sockets at Unix/Linux
# Unix sockets: experimental, not tested
LoginDatabaseInfo = "127.0.0.1;3306;root;netspace;realmd"
WorldDatabaseInfo = "127.0.0.1;3306;root;netspace;mangos"
# 启用GM命令记录-所有的SQL代码都将被记录在日记文件中
# All commands are written to a file: YYYY-MM-DD_logSQL.sql
# If a new day starts (00:00:00) then a new file is created - the old
# file will not be deleted.
# 0 - 不记录
# 1 - 记录
LogSQL = 1
# Logfile with timestamp of server start in name
# Default: 0 - no timestamp in name
# 1 - add timestamp in name in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
# Log filters
# 0 (default) - include in log if log level permit, 1 - not include with any log level
LogFilter_TransportMoves = 0
LogFilter_CreatureMoves = 0
LogFilter_VisibilityChanges = 0
# 不同的物体之间的可见度
# 最大设置: ~ 166
# 最小设置以物体为准
# 默认: 66 (单元)
#
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
# gameobject, dynobject, bodies, corpses, bones
# Min limit is iteraction distance (5)
Visibility.Distance.Object = 66
# visible distance for player in flight
# Min limit is 0 (not show any objects)
Visibility.Distance.InFlight = 66
# Visibility grey distance for creatures/players (fast changing obects)
# addition to appropriate object type Visibility.Distance.* use in case visibility removing to object (except corpse around distences)
# If ?is distance and G is grey distance then object make visible if distance to it <= D but make non visible if distance > D+G
# Default: 1 yard
Visibility.Distance.Grey.Unit = 1