(1)翻开player.cpp,查找代码“Player::InitGlyphsForLevel”,鄙人面有几行代码原本是:
“ if (level >= 15)
value |= (0x01 | 0x02);
if (level >= 30)
value |= 0x08;
if (level >= 50)
value |= 0x04;
if (level >= 70)
value |= 0x10;
if (level >= 80)
value |= 0x20;”
其中level就是解锁品级,而value则是对应雕文插槽的编号,将level前面的数字点窜成你所需求的品级即可;
(2)翻开spelleffects.cpp,查找代码“Spell::EffectApplyGlyph”,你会在它下面看到:
”switch (m_glyphIndex)
{
case 0: ;
case 1: minLevel = 15; break;
case 2: minLevel = 30; break;
case 3: minLevel = 50; break;
case 4: minLevel = 70; break;
case 5: minLevel = 80; break;
}“
将minlevel前面的数字对应点窜成适才在"player.cpp"中点窜成数字即可;